Just brainstorming ideas for new project. This is mainly for practice that I started today but if I like how it turns out, I could make it into a new project.
This is where you can view all my work-in-progress and all the projects that I've been working on. Please click on the image to view the full-resolution. Enjoy!
Wednesday, September 24, 2008
Thursday, September 4, 2008
Cat Archer
New small project I've been working for 2 days (concept - 3D sketch). It's another practice before I jump onto bigger project.
Concept Art
3D Sketch
Game Model
The model is over 1500 but it's not optimized yet. Hopefully, I can bring it down to 1500.
Update WIP September 8
I managed to work on this model more. I optimized the model again and managed to bring the polycount down below 1,500 triangles.
Update - September 9
Updated the texture. I blocked in most of the textures.
Last Update - September 10
Model rigged and posed. I also tweak the mesh and texture based on some comments.
Time lapsed: 5 days
Concept Art
3D Sketch
Game Model
The model is over 1500 but it's not optimized yet. Hopefully, I can bring it down to 1500.
Update WIP September 8
I managed to work on this model more. I optimized the model again and managed to bring the polycount down below 1,500 triangles.
Update - September 9
Updated the texture. I blocked in most of the textures.
Last Update - September 10
Model rigged and posed. I also tweak the mesh and texture based on some comments.
Time lapsed: 5 days
Thursday, August 28, 2008
[Progress] - Psylocke from 3D Sketch to Present State
I've been working on the model on and off. Sometimes I do have time to work on it whole day but sometimes something important comes up (e.g. art test, interview, family matters, etc.) and I have no choice to hold the project back.
Aug 4 -5 - 3D Sketch Done (2 days)
Basically, I need to lock down the proportion and get a better picture of how my concept art will translate into 3D.
Aug 9 - Blocking-in
I started to blocking in body parts in ZBrush.
Aug 14 - More Blocking-in & Boots sculpted
Aug 20 - Hands Sculpted
I decided to give her different type of glove to break the silhouette a little bit. Also, I tweaked her proportion a bit based on some comments I got.
Aug 25 - Blocking-in the Corset
Aug 27 - Sculpt Nearly Done
I still need to refine her head and sculpt the hairlines (maybe refine other areas too). Next step is to create the low-poly version of her and texture.
Aug 28 - Hairlines Sculpted
Just some quick update on the hair and more tweaking on the proportion.
Total time logged in (12 hours = 1 day):
7 days & 9 hours roughly
Aug 4 -5 - 3D Sketch Done (2 days)
Basically, I need to lock down the proportion and get a better picture of how my concept art will translate into 3D.
Aug 9 - Blocking-in
I started to blocking in body parts in ZBrush.
Aug 14 - More Blocking-in & Boots sculpted
Aug 20 - Hands Sculpted
I decided to give her different type of glove to break the silhouette a little bit. Also, I tweaked her proportion a bit based on some comments I got.
Aug 25 - Blocking-in the Corset
Aug 27 - Sculpt Nearly Done
I still need to refine her head and sculpt the hairlines (maybe refine other areas too). Next step is to create the low-poly version of her and texture.
Aug 28 - Hairlines Sculpted
Just some quick update on the hair and more tweaking on the proportion.
Total time logged in (12 hours = 1 day):
7 days & 9 hours roughly
Thursday, August 14, 2008
[WIP] - Psylocke updates Aug 15
Saturday, August 9, 2008
[WIP] - Psylocke Head Aug 9
Monday, August 4, 2008
Tuesday, July 22, 2008
[Update] - Show Reel with music
[IMPORTANT NOTE]: I will no longer use this page as my main page. Please click HERE to view my new page. I'll be using this page to post my work-in-progress. I'm still working on my main website (.com).
Here's the latest version of my modeling Reel. I added another model and made some adjustments based on the comments that I got.
Click HERE to see the full resolution (720x405)
Click HERE to see the HD version (1280x720) - 105 MB
Please view my other works too (HD version)
Specifications:
Cigar & Trigger (horses)
Polycount: 9,500 Quads
Maps: 2048x2048 Diffuse, Specular and Normal
Thorny Devil
Polycount: 11,824 Triangles (with teeth and mouthbag)
Maps: 2x1024x1024 Diffuse
2x1024x1024 Specular
2x1024x1024 Normal
Conjurer
Polycount: 7,996 Triangles (full body)
2,048x2,048 Diffuse, Normal and Specular
Here's the latest version of my modeling Reel. I added another model and made some adjustments based on the comments that I got.
Click HERE to see the full resolution (720x405)
Click HERE to see the HD version (1280x720) - 105 MB
Please view my other works too (HD version)
- Compilation of my other 3D artworks - (1280x720)
- Compilation of my 2D artworks - (1280x720)
Specifications:
Cigar & Trigger (horses)
Polycount: 9,500 Quads
Maps: 2048x2048 Diffuse, Specular and Normal
Thorny Devil
Polycount: 11,824 Triangles (with teeth and mouthbag)
Maps: 2x1024x1024 Diffuse
2x1024x1024 Specular
2x1024x1024 Normal
Conjurer
Polycount: 7,996 Triangles (full body)
2,048x2,048 Diffuse, Normal and Specular
Sunday, July 13, 2008
3D artworks slideshow
I've compiled some of my 3D artworks that I've done, including some works I did for Need for Speed: Pro Street. Enjoy!
Wednesday, June 18, 2008
Tuesday, June 17, 2008
Wednesday, June 11, 2008
Updates on the horse statue
Sunday, May 18, 2008
DW3 Characters Revisited
Thursday, May 15, 2008
Thorny Devil Final Update
Thursday, May 1, 2008
Low poly horse update April 30, 2008
Wednesday, April 23, 2008
New portfolio & crow
Thursday, April 17, 2008
DW3 poster & lizard update
Sunday, April 13, 2008
Finally made it...sort of
Sunday, April 6, 2008
DW III Updates April 6
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