tag:blogger.com,1999:blog-31519244518668501872024-03-13T05:03:01.850-07:00Jeremy Kohar Work-in-ProgressThis is where you can view all my work-in-progress and all the projects that I've been working on. Please click on the image to view the full-resolution. Enjoy!Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.comBlogger35125tag:blogger.com,1999:blog-3151924451866850187.post-33610097674285970252012-10-17T08:56:00.001-07:002012-10-17T08:56:00.341-07:00Unfinished Dominace War Project<br />
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This year for the Dominance War, my friends at work and I will be supporting the CGHub. I'm trying to do something different this time. I haven't done a lot of hard surface modeling for awhile. You can follow the thread <b><a href="http://cghub.com/forum/showthread.php?t=5761">HERE</a></b></div>
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<u><b>Thumbs</b></u></div>
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<u><b>Head Study</b></u></div>
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<a href="http://www.artbyjeremy.com/others/DWV_scribbles2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="http://www.artbyjeremy.com/others/DWV_scribbles2.jpg" width="320" /></a><a href="http://www.artbyjeremy.com/others/DWV_scribbles3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="http://www.artbyjeremy.com/others/DWV_scribbles3.jpg" width="162" /></a></div>
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<u><b>3D Sketch</b></u><br />
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<u><b>Model (May 6, 2011)</b></u><br />
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Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-64614760534057599722011-03-30T06:14:00.001-07:002011-03-30T06:14:57.780-07:00Daily Sculpt - Femme Fatale 2 (5 hours)<div class="separator" style="clear: both; text-align: center;"><a href="http://www.artbyjeremy.com/others/Femme_Fatale2_bust.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" src="http://www.artbyjeremy.com/others/Femme_Fatale2_bust.jpg" style="height: 236px; width: 450px;" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://www.artbyjeremy.com/others/Femme_Fatale2_bust_paint.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" src="http://www.artbyjeremy.com/others/Femme_Fatale2_bust_paint.jpg" style="height: 288px; width: 450px;" /></a></div><br />
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<iframe allowfullscreen="" class="youtube-player" frameborder="0" height="390" src="http://www.youtube.com/embed/VnCdu1DGzOw" title="YouTube video player" type="text/html" width="480"></iframe>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-15698659571228371242011-03-30T06:13:00.001-07:002011-03-30T06:13:31.136-07:001 Hour Speed Sculpt - Femme Fatale 1<div class="separator" style="clear: both; text-align: center;"><a href="http://www.artbyjeremy.com/others/Femme_Fatale_bust.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" src="http://www.artbyjeremy.com/others/Femme_Fatale_bust.jpg" style="height: 218px; width: 451px;" /></a></div><br />
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Sorry, I had to cut the first part (ZSphere/sketching) because my tablet was messing with me a lot so I had to close Zbrush and reinstall the tablet. I didn't use any reference pics (which you shouldn't do) because I wanted to know how far I could go without reference pics.<br />
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<object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/k5kPQO8MLd4?hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/k5kPQO8MLd4?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-59869105042489305502010-12-15T22:27:00.001-08:002010-12-15T22:28:21.441-08:00Dominance War 5 MiniSo it's begun! Please click on the thumbnail to see the full image.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PreDW5ConceptComp_large.jpg"><img style="cursor: pointer; width: 450px; height: 376px;" src="http://www.artbyjeremy.com/others/PreDW5Concept_thumb.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PreDW5Concept4_large.jpg"><img style="cursor: pointer; width: 450px; height: 297px;" src="http://www.artbyjeremy.com/others/PreDW5Concept4_thumb.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Final Cage</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/seraphimCaptures-001.jpg"><img style="cursor: pointer; width: 450px; height: 422px;" src="http://www.artbyjeremy.com/others/seraphimCaptures-001.jpg" alt="" border="0" /></a><br /><br /><div><b>WIP Texture</b></div><div><b><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/seraphimCaptures-005Large.jpg"><img style="cursor: pointer; width: 450px; height: 400px;" src="http://www.artbyjeremy.com/others/seraphimCaptures-005.jpg" alt="" border="0" /></a><br /></b></div><div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/seraphimCaptures-004Large.jpg"><img style="cursor: pointer; width: 450px; height: 266px;" src="http://www.artbyjeremy.com/others/seraphimCaptures-004.jpg" alt="" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/SeraphimFeet.jpg"><img style="cursor: pointer; width: 422px; height: 334px;" src="http://www.artbyjeremy.com/others/SeraphimFeet.jpg" alt="" border="0" /></a><br /><div><br /></div><div><b>WIP</b><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/preDW_d.jpg"><img style="cursor: pointer; width: 300px; height: 300px;" src="http://www.artbyjeremy.com/others/preDW_d.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Pedestal</span><br />It's still work-in-progress. There are still some details to add but I will move on to the character. I just used vertex color/lighting for the pedestal.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PedestalCaptures_large.jpg"><img style="cursor: pointer; width: 450px; height: 360px;" src="http://www.artbyjeremy.com/others/PedestalCaptures.jpg" alt="" border="0" /></a></div></div>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com1tag:blogger.com,1999:blog-3151924451866850187.post-67107855512441956262010-10-21T22:50:00.000-07:002010-11-10T05:50:21.822-08:00Belladonna Progress<span style="font-weight: bold;">Blocking in & Initial Texture (1 Day)</span><br /><br />She might be cross-eyed so I'll fix that and add eyelashes next. I'm going for old-school approach so I'm just planning to stick with diffuse and specular maps (the normal could be generated from the maps).<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/BelladonnaCaptures.jpg"><img style="cursor: pointer; width: 450px; height: 268px;" src="http://www.artbyjeremy.com/others/BelladonnaCaptures.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/SCGirlMockup.jpg"><img style="cursor: pointer; width: 378px; height: 382px;" src="http://www.artbyjeremy.com/others/SCGirlMockup.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">October 8</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/BelladonnaCaptures1a.jpg"><img style="cursor: pointer; width: 450px; height: 420px;" src="http://www.artbyjeremy.com/others/BelladonnaCaptures1a_small.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">November 9</span><br /><br />Please click on the image to see the full image.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/BelladonnaCaptures2.jpg"><img style="cursor: pointer; width: 445px; height: 445px;" src="http://www.artbyjeremy.com/others/BelladonnaCaptures2_small.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-6377170306139253422009-12-08T17:18:00.001-08:002009-12-08T17:18:28.102-08:00The First Lady ConceptJust throwing some ideas for next project. There's a competition on Threedy Forum that I want to join in (the topic is about Slayer) but I'm not sure I can make it. Anyway, I'm happy I get to draw some car again.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/FirstWifeCarConcept.jpg"><img style="cursor: pointer; width: 450px; height: 320px;" src="http://www.artbyjeremy.com/others/FirstWifeCarConcept.jpg" alt="" border="0" /></a><br /><br />Some idea for a character to go with the car. It's meant to be quick (dirty) sketch but I thought I could always use more practice on coloring/texturing. This is by no means the final sketch for the character because there are still more design ideas I want to explore (that's why I didn't finish with her face).<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/FirstWifeConcept-001.jpg"><img style="cursor: pointer; width: 196px; height: 445px;" src="http://www.artbyjeremy.com/others/FirstWifeConcept-001.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com1tag:blogger.com,1999:blog-3151924451866850187.post-37207066786961911602009-10-27T21:29:00.000-07:002009-10-27T21:30:39.003-07:00Monster Beetle<span style="font-weight: bold;">Unused Sketches<br /></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v699/s1l3nt_fox/concept_art/scaryMonster_sketches.jpg"><img style="cursor: pointer; width: 400px; height: 178px;" src="http://img.photobucket.com/albums/v699/s1l3nt_fox/concept_art/scaryMonster_sketches.jpg" alt="" border="0" /></a><br /><span style="font-weight: bold;"><br />New Sketch</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v699/s1l3nt_fox/concept_art/scaryMonster-003.jpg"><img style="cursor: pointer; width: 459px; height: 396px;" src="http://img.photobucket.com/albums/v699/s1l3nt_fox/concept_art/scaryMonster-003.jpg" alt="" border="0" /></a><br /><span style="font-weight: bold;"><br />Sculpt WIP (October 19)<br /><br /></span><span>First stage of blocking in<span style="font-weight: bold;">.</span></span><span style="font-weight: bold;"><br /></span><span style="font-weight: bold;">Note:</span> Please click on the thumbnail to see the full image.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/MonsterBeetleCapture-002Med.jpg"><img style="cursor: pointer; width: 450px; height: 195px;" src="http://img.photobucket.com/albums/v699/s1l3nt_fox/WIP/MonsterBeetleCaptureThumb.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">[Update]</span> - October 26<br />Tweaked the front legs for better movement and added some teeth.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/MonsterBeetleCapture-003.jpg"><img style="cursor: pointer; width: 450px; height: 395px;" src="http://www.artbyjeremy.com/others/MonsterBeetleCapture-003Thumb.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com1tag:blogger.com,1999:blog-3151924451866850187.post-73450114952260023082009-09-09T19:30:00.000-07:002009-09-09T19:32:42.301-07:00[WIP] - The Magdalena TurntableJust trying to make turntable of my Magdalena. It's still work-in-progress<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/reel/MagdalenaTurntableHD.mov"><img style="cursor: pointer; width: 428px; height: 257px;" src="http://www.artbyjeremy.com/others/MagdalenaTurntableThumb.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com1tag:blogger.com,1999:blog-3151924451866850187.post-39195438195177274712009-09-02T09:53:00.000-07:002009-09-02T10:07:17.931-07:002009 Comicon ChallengeThis year I decided to model Magdalena from Witchblade universe. The goal is to make her stylized like in the comics with more superhero body proportion (and to represent Top Cow Comics of course). The full progress can be viewed <a href="http://www.gameartisans.org/forums/showthread.php?t=9913"><span style="font-weight: bold;">HERE</span></a><br /><br /><span style="font-weight: bold;">2D Sketch - 1 day</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v699/s1l3nt_fox/WIP/magdalena2DSketch.jpg"><img style="cursor: pointer; width: 284px; height: 563px;" src="http://img.photobucket.com/albums/v699/s1l3nt_fox/WIP/magdalena2DSketch.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">3D Sketch - 4/5 days</span><br />I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/Magdalena3DSketch-004Close.jpg"><img style="cursor: pointer; width: 452px; height: 165px;" src="http://www.artbyjeremy.com/others/Magdalena3DSketch-004Close.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/magdalena3DSketch-003.jpg"><img style="cursor: pointer; width: 452px; height: 292px;" src="http://www.artbyjeremy.com/others/magdalena3DSketch-003.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">[Update July 30, 2009]</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/Magdalena3DSketch-005Props.jpg"><img style="cursor: pointer; width: 450px; height: 308px;" src="http://www.artbyjeremy.com/others/Magdalena3DSketch-005Props.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">[Update August 2, 2009]</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/Magdalena3DSketch-006.jpg"><img style="cursor: pointer; width: 214px; height: 306px;" src="http://www.artbyjeremy.com/others/Magdalena3DSketch-006Thumb.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">[Update August 3, 2009]</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/Magdalena3DSketch-006aFull.jpg"><img style="cursor: pointer; width: 450px; height: 485px;" src="http://www.artbyjeremy.com/others/Magdalena3DSketch-006a.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">[Update] - High Resolution model</span><br /><br />The ZBrush model is basically done. All I need is to put the pieces together. I'll try to get some turnaround in ZBrush using the new turntable later.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/MagdalenaCapture-002a.jpg"><img style="cursor: pointer; width: 445px; height: 404px;" src="http://www.artbyjeremy.com/others/MagdalenaCapture-002Close.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">[Update] - Low Resolution Model</span><br /><br />The low res model is around 90% done. I just need to add some belts.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/MagdalenaCapture-002.jpg"><img style="cursor: pointer; width: 450px; height: 434px;" src="http://www.artbyjeremy.com/others/MagdalenaCapture-002Thumb.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/MagdalenaCapture-003.jpg"><img style="cursor: pointer; width: 450px; height: 254px;" src="http://www.artbyjeremy.com/others/MagdalenaCapture-003.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">[Update] - Quick Texture Test (in Marmoset Engine)</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v699/s1l3nt_fox/WIP/MagdalenaCapture-006b.jpg"><img style="cursor: pointer; width: 450px; height: 436px;" src="http://img.photobucket.com/albums/v699/s1l3nt_fox/WIP/MagdalenaCapture-006b.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">[Weapon Update July 25, 2009]</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/magdalenaSword.jpg"><img style="cursor: pointer; width: 453px; height: 276px;" src="http://www.artbyjeremy.com/others/magdalenaSword.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/magdalenaSpearCaptures.jpg"><img style="cursor: pointer; width: 453px; height: 198px;" src="http://www.artbyjeremy.com/others/magdalenaSpearCaptures.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-3051121179094057472009-03-15T19:51:00.000-07:002009-05-17T19:22:58.467-07:00[DW IV] - My 3D Entry<span style="font-family:georgia;">Woohoo! It's officially begun and I've been itching to do some new works for awhile. Please check my thread on GA forum <b><a href="http://www.gameartisans.org/forums/showthread.php?t=7620">HERE</a></b></span>. I'm thinking about joining the concept art competition also.<br /><br />Initial Idea/Sketch<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_3D_001.jpg"><img style="cursor: pointer; width: 300px; height: 400px;" src="http://www.artbyjeremy.com/others/DW4_3D_001.jpg" alt="" border="0" /></a><br /><br />[Update March 22]<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4-002.jpg"><img style="cursor: pointer; width: 489px; height: 307px;" src="http://www.artbyjeremy.com/others/DW4-002.jpg" alt="" border="0" /></a><br /><br />[Update March 23]<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4-002a.jpg"><img style="cursor: pointer; width: 394px; height: 357px;" src="http://www.artbyjeremy.com/others/DW4-002a.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4-002b.jpg"><img style="cursor: pointer; width: 406px; height: 282px;" src="http://www.artbyjeremy.com/others/DW4-002b.jpg" alt="" border="0" /></a><br /><br />[Update March 26]<br />It's just a small update. A quick paintover of the character.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/Lilith_headshot-002.jpg"><img style="cursor: pointer; width: 302px; height: 302px;" src="http://www.artbyjeremy.com/others/Lilith_headshot-002.jpg" alt="" border="0" /></a><br /><br />[Update March 30, 2009]<br />Tweak her face to make it less generic.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_sculpt_002.jpg"><img style="cursor: pointer; width: 400px; height: 210px;" src="http://www.artbyjeremy.com/others/DW4_sculpt_002.jpg" alt="" border="0" /></a><br /><br />[UpdateApril 5, 2009]<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v699/s1l3nt_fox/WIP/DW4_sculpt_003a.jpg"><img style="cursor: pointer; width: 300px; height: 175px;" src="http://img.photobucket.com/albums/v699/s1l3nt_fox/WIP/DW4_sculpt_003a.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_sculpt_003.jpg"><img style="cursor: pointer; width: 400px; height: 130px;" src="http://www.artbyjeremy.com/others/DW4_sculpt_003.jpg" alt="" border="0" /></a><br /><br />[Update April 11, 2009]<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_003_small.jpg"><img style="cursor: pointer; width: 320px; height: 521px;" src="http://www.artbyjeremy.com/others/DW4_003_small.jpg" alt="" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_sculpt_003c.jpg"><img style="cursor: pointer; width: 400px; height: 103px;" src="http://www.artbyjeremy.com/others/DW4_sculpt_003c.jpg" alt="" border="0" /></a><br />Basically, I made a new sketch to clear up some confusions from previous design. Plus, I sculpted the artifact/dragon, which is still work-in-progress. Next stop is the base mesh for the character.<br /><br />[Update April 15, 2009]<br /><span style="font-weight: bold;">3D Sketch (2 days) </span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_3Dsculpt_001.jpg"><img style="cursor: pointer; width: 600px; height: 232px;" src="http://www.artbyjeremy.com/others/DW4_3Dsculpt_001.jpg" alt="" border="0" /></a><br /><br />[Update April 21, 2009]<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_3Dsculpt_003.jpg"><img style="cursor: pointer; width: 328px; height: 328px;" src="http://www.artbyjeremy.com/others/DW4_3Dsculpt_003_thumb.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_3Dsculpt_Artifact.jpg"><img style="cursor: pointer; width: 327px; height: 338px;" src="http://www.artbyjeremy.com/others/DW4_3Dsculpt_Artifact.jpg" alt="" border="0" /></a><br /><br />[Update April 27, 2009]<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_3Dsculpt_005_full.jpg"><img style="cursor: pointer; width: 450px; height: 418px;" src="http://www.artbyjeremy.com/others/DW4_3Dsculpt_005_thumb.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_3Dsculpt_005a_full.jpg"><img style="cursor: pointer; width: 233px; height: 300px;" src="http://www.artbyjeremy.com/others/DW4_3Dsculpt_005a_thumb.jpg" alt="" border="0" /></a><br /><br />[Update May 2, 2009] - Pedestal Added<br />Started to work on the pedestal.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_Pedestal.jpg"><img style="cursor: pointer; width: 485px; height: 148px;" src="http://www.artbyjeremy.com/others/DW4_Pedestal.jpg" alt="" border="0" /></a><br /><br />[Update May 9, 2009] - Low poly Finished<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_model_004a.jpg"><img style="cursor: pointer; width: 370px; height: 400px;" src="http://www.artbyjeremy.com/others/DW4_model_004_thumb1.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_model_004.jpg"><img style="cursor: pointer; width: 400px; height: 298px;" src="http://www.artbyjeremy.com/others/DW4_model_004_thumb2.jpg" alt="" border="0" /></a><br /><br />[Update May 10, 2009] - Color Test<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_model_color_test_001.jpg"><img style="cursor: pointer; width: 364px; height: 423px;" src="http://www.artbyjeremy.com/others/DW4_model_color_test_001.jpg" alt="" border="0" /></a><br /><br />[Update May 16, 2009] - Texture updated<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW4_model_006.jpg"><img style="cursor: pointer; width: 449px; height: 303px;" src="http://www.artbyjeremy.com/others/DW4_model_006.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-88601243135129603532008-09-24T07:44:00.001-07:002008-09-24T07:44:50.075-07:00[WIP] - Project DeanJust brainstorming ideas for new project. This is mainly for practice that I started today but if I like how it turns out, I could make it into a new project.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DeanHead-002.jpg"><img style="cursor: pointer; width: 180px;" src="http://www.artbyjeremy.com/others/DeanHead-002Avatar.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-86860400507178352772008-09-04T02:18:00.000-07:002008-09-15T13:56:07.462-07:00Cat ArcherNew small project I've been working for 2 days (concept - 3D sketch). It's another practice before I jump onto bigger project.<br /><br /><span style="font-weight: bold;">Concept Art</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/CatThiefColored.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/CatThiefColored.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">3D Sketch</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/CatArcherZB-001.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/CatArcherZB-001.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Game Model</span><br /><br />The model is over 1500 but it's not optimized yet. Hopefully, I can bring it down to 1500.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/CatArcher-001.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/CatArcher-001.jpg" alt="" border="0" /></a><br /><br />Update WIP September 8<br /><br />I managed to work on this model more. I optimized the model again and managed to bring the polycount down below 1,500 triangles.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/CatArcher-003.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/CatArcher-003.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/CatArcher-002.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/CatArcher-002.jpg" alt="" border="0" /></a><br /><br />Update - September 9<br /><br />Updated the texture. I blocked in most of the textures.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/CatArcher-004.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/CatArcher-004.jpg" alt="" border="0" /></a><br /><br />Last Update - September 10<br /><br />Model rigged and posed. I also tweak the mesh and texture based on some comments.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/JK_Olympics_FinalEntryCompressed.jpg"><img style="cursor: pointer; width: 135px;" src="http://www.artbyjeremy.com/others/CatArcherAvatar-004.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Time lapsed: 5 days</span>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-6205881066824025962008-08-28T12:38:00.000-07:002008-08-29T01:39:15.324-07:00[Progress] - Psylocke from 3D Sketch to Present StateI've been working on the model on and off. Sometimes I do have time to work on it whole day but sometimes something important comes up (e.g. art test, interview, family matters, etc.) and I have no choice to hold the project back.<br /><br /><span style="font-weight: bold;">Aug 4 -5 - 3D Sketch Done (2 days)</span><br /><br />Basically, I need to lock down the proportion and get a better picture of how my <a href="http://jeremykohar2d.blogspot.com/2008/07/psylocke.html"><span style="font-weight: bold;">concept art </span></a>will translate into 3D.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeCapture002.jpg"><img style="cursor: pointer; width: 120px;" src="http://www.artbyjeremy.com/others/PsylockeCapture002.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Aug 9 - Blocking-in</span><br /><br />I started to blocking in body parts in ZBrush.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeCapture003Head.jpg"><img style="cursor: pointer; width: 200px;" src="http://www.artbyjeremy.com/others/PsylockeCapture003Head.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Aug 14 - More Blocking-in & Boots sculpted</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeCapture004.jpg"><img style="cursor: pointer; width: 120px;" src="http://www.artbyjeremy.com/others/PsylockeCapture004.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Aug 20 - Hands Sculpted</span><br /><br />I decided to give her different type of glove to break the silhouette a little bit. Also, I tweaked her proportion a bit based on some comments I got.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeCapture005.jpg"><img style="cursor: pointer; width: 120px;" src="http://www.artbyjeremy.com/others/PsylockeCapture005.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Aug 25 - Blocking-in the Corset</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeCapture006.jpg"><img style="cursor: pointer; width: 120px;" src="http://www.artbyjeremy.com/others/PsylockeCapture006.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Aug 27 - Sculpt Nearly Done</span><br /><br />I still need to refine her head and sculpt the hairlines (maybe refine other areas too). Next step is to create the low-poly version of her and texture.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeCapture007.jpg"><img style="cursor: pointer; width: 80px;" src="http://www.artbyjeremy.com/others/PsylockeCapture007.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeHead.jpg"><img style="cursor: pointer; width: 120px;" src="http://www.artbyjeremy.com/others/PsylockeHead.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Aug 28 - Hairlines Sculpted</span><br /><br />Just some quick update on the hair and more tweaking on the proportion.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeShot1a.jpg"><img style="cursor: pointer; width: 160px;" src="http://www.artbyjeremy.com/others/PsylockeShot1a.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeHead1.jpg"><img style="cursor: pointer; width: 125px;" src="http://www.artbyjeremy.com/others/PsylockeHead1.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Total time logged in (12 hours = 1 day):</span><br />7 days & 9 hours roughlyJeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-36024682460358670252008-08-14T03:18:00.000-07:002008-08-20T10:39:47.412-07:00[WIP] - Psylocke updates Aug 15<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v699/s1l3nt_fox/WIP/PsylockeCapture005.jpg"><img style="cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v699/s1l3nt_fox/WIP/PsylockeCapture005.jpg" alt="" border="0" /></a><br /><span>Daily update as promised. Although I only managed to work on the hand/glove. Hopefully, I can have more stuffs done tomorrow. </span><br /><br /><span style="font-weight: bold;">Time logged in (12 hours = 1 day)<br /></span><span>6 Days roughly (Concept -> 3D Sketch -> present)</span><span style="font-weight: bold;"><br /></span>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-29535394946738750442008-08-09T03:06:00.000-07:002008-08-21T21:53:27.560-07:00[WIP] - Psylocke Head Aug 9I just started blocking the proportion for the head. I haven't spent a lot of time on it so there are still a lot of things to clean up.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeCapture003.jpg"><img style="cursor: pointer; width: 500px;" src="http://www.artbyjeremy.com/others/PsylockeCapture003.jpg" alt="" border="0" /></a><br /><span style="font-weight: bold;"><br />Time logged in</span><br />4 Days + 3 hoursJeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-9920972344954831512008-08-04T03:10:00.000-07:002008-08-21T21:53:50.880-07:00[WIP] - Psylocke 3D SketchNew project<br />Latest update (Aug7):<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/PsylockeCapture002.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/PsylockeCapture002.jpg" alt="" border="0" /></a><br />Older version<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/Capture-001.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/Capture-001.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold;">Time logged in:</span><br />4 Days (Concept -> 3D Sketch)Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-64521868092029569572008-07-22T10:39:00.001-07:002008-08-21T21:54:22.301-07:00[Update] - Show Reel with music[IMPORTANT NOTE]: I will no longer use this page as my main page. Please click <a href="http://artkohar.blogspot.com/">HERE</a> to view my new page. I'll be using this page to post my work-in-progress. I'm still working on my main website (.com).<br /><br />Here's the latest version of my modeling Reel. I added another model and made some adjustments based on the comments that I got.<br /><br /><span style="font-weight: bold;">Click <a href="http://www.artbyjeremy.com/reel/ArtKoharLoResQuickTime.mov">HERE</a> to see the full resolution (720x405)<br />Click <a href="http://www.artbyjeremy.com/reel/ArtKoharReel_HD.mov">HERE</a> to see the HD version (1280x720) - 105 MB<br /></span><br /><span style="font-weight: bold;">Please view my other works too (HD version)</span><br /><ul><li><span style="font-weight: bold;"><a href="http://www.artbyjeremy.com/reel/ArtKohar3DCompilations_HD.mov">Compilation of my other 3D artworks</a> - (1280x720)</span></li><li><span style="font-weight: bold;"><a href="http://www.artbyjeremy.com/reel/ArtKohar2DCompilations_HD.mov">Compilation of my 2D artworks</a> - (1280x720)</span><br /></li></ul>Preview<br /><embed type="application/x-shockwave-flash" wmode="transparent" src="http://img.photobucket.com/player.swf?file=http://vidmg.photobucket.com/albums/v699/s1l3nt_fox/Show%20Reel/ArtKoharReel__720_405_3000.flv" height="361" width="448"></embed><br /><br />Specifications:<br />Cigar & Trigger (horses)<br />Polycount: 9,500 Quads<br />Maps: 2048x2048 Diffuse, Specular and Normal<br /><br />Thorny Devil<br />Polycount: 11,824 Triangles (with teeth and mouthbag)<br />Maps: 2x1024x1024 Diffuse<br />2x1024x1024 Specular<br />2x1024x1024 Normal<br /><br />Conjurer<br />Polycount: 7,996 Triangles (full body)<br />2,048x2,048 Diffuse, Normal and SpecularJeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-11102609160768821952008-07-13T17:46:00.001-07:002008-07-13T17:51:13.990-07:003D artworks slideshowI've compiled some of my 3D artworks that I've done, including some works I did for Need for Speed: Pro Street. Enjoy!<embed type="application/x-shockwave-flash" wmode="transparent" src="http://img.photobucket.com/player.swf?file=http://vidmg.photobucket.com/albums/v699/s1l3nt_fox/Show%20Reel/3DCompilations_768K.flv" height="361" width="448"></embed>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-16420704735706038952008-06-18T22:39:00.000-07:002008-08-21T21:55:20.042-07:00[Portfolio] - Thorny Devil Page 1Here's my portfolio of my thorny devil character. I'll post more pages of him later.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/ThornyPage-003.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/ThornyPage-003.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/ThornyPage-002.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/ThornyPage-002.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-2140728868371999772008-06-17T02:10:00.001-07:002008-08-21T22:00:04.501-07:00[Portfolio] - Horse Statue BreakdownsAs promised. A video clip of the turnaround will be available soon.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/HorsePages-002.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/HorsePages-002.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/HorsePages-003.jpg"><img style="cursor: pointer; width: 320px;" src="http://www.artbyjeremy.com/others/HorsePages-003.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-23079645730149856642008-06-11T00:26:00.000-07:002008-08-21T22:01:36.851-07:00Updates on the horse statueIt's been slow progress but nonetheless, it's finally rendered (I even named them). I'll post more breakdowns and shots soon.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/HorsePages.jpg"><img style="cursor: pointer; width: 300px;" src="http://www.artbyjeremy.com/others/HorsePages.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/HorsePages-001.jpg"><img style="cursor: pointer; width: 300px;" src="http://www.artbyjeremy.com/others/HorsePages-001.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/HorsePages.jpg"><br /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-60025019494959482732008-05-18T14:55:00.000-07:002008-08-21T21:59:53.627-07:00DW3 Characters RevisitedI just wanted to refine the head of my Dominance War 3 character as well as redesigning some of the parts for the characters.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW3HeadShot-001.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/DW3HeadShot-001.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/DW3TorsoShot-001.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/DW3TorsoShot-001.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-88005362919197226762008-05-15T17:56:00.000-07:002008-08-21T21:59:38.192-07:00Thorny Devil Final UpdateTime to put this one to the rest (for now...) and move on the new project. There are some parts that I want to change and add but it's good for now.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/ThornyFinalRenderMed.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/ThornyFinalRenderMed.jpg" alt="" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/ThornyFinalMaps.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/ThornyFinalMaps.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-76967556858931965552008-05-01T09:42:00.000-07:002008-08-21T21:58:53.148-07:00Low poly horse update April 30, 2008Here's some updates on the horse. My friend said she'd like to animate it for her reel. It should be interesting. It sits around 4,400 Tris now but I'm not too worry about the polycount on this model as long it's animatable.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/HorseCapture-003.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/HorseCapture-003.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/HorseCapture-003a.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/HorseCapture-003a.jpg" alt="" border="0" /></a><br /><br />The update on the ZBrush model.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/HorseCapture-003b.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/HorseCapture-003b.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com0tag:blogger.com,1999:blog-3151924451866850187.post-16321584831910311052008-04-23T14:10:00.000-07:002008-08-21T21:57:00.928-07:00New portfolio & crowI don't have many updates now because I'm updating my portfolio.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/Booklet-002.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/Booklet-002.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/Booklet-001.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/Booklet-001.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/Booklet-003.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/Booklet-003.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/Booklet-004.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/Booklet-004.jpg" alt="" border="0" /></a><br /><br />Also, I'm experimenting different methods using alpha and normal map on this model.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artbyjeremy.com/others/CrowSculpt-001.jpg"><img style="cursor: pointer; width: 400px;" src="http://www.artbyjeremy.com/others/CrowSculpt-001.jpg" alt="" border="0" /></a>Jeremy Koharhttp://www.blogger.com/profile/02157790338293911838noreply@blogger.com1