Work-in-Progress

Wednesday, June 18, 2008

[Portfolio] - Thorny Devil Page 1

Here's my portfolio of my thorny devil character. I'll post more pages of him later.

Tuesday, June 17, 2008

[Portfolio] - Horse Statue Breakdowns

As promised. A video clip of the turnaround will be available soon.

Wednesday, June 11, 2008

Updates on the horse statue

It's been slow progress but nonetheless, it's finally rendered (I even named them). I'll post more breakdowns and shots soon.


Sunday, May 18, 2008

DW3 Characters Revisited

I just wanted to refine the head of my Dominance War 3 character as well as redesigning some of the parts for the characters.

Thursday, May 15, 2008

Thorny Devil Final Update

Time to put this one to the rest (for now...) and move on the new project. There are some parts that I want to change and add but it's good for now.



Thursday, May 1, 2008

Low poly horse update April 30, 2008

Here's some updates on the horse. My friend said she'd like to animate it for her reel. It should be interesting. It sits around 4,400 Tris now but I'm not too worry about the polycount on this model as long it's animatable.



The update on the ZBrush model.

Wednesday, April 23, 2008

New portfolio & crow

I don't have many updates now because I'm updating my portfolio.



Also, I'm experimenting different methods using alpha and normal map on this model.

Thursday, April 17, 2008

DW3 poster & lizard update

This is something that I came up for DW3 team poster. We had to use simple BG for this one but I may change that later for personal use.



Also, I did another test render for the lizard guy because I'm planning to render it for widescreen.

Sunday, April 13, 2008

Finally made it...sort of

I finally completed my entry for DW3 even though I'm not quite happy with the presentation but I was running out of time. I'm still planning to work on this a bit more and polish it more. There are some items/accessories that are missing on these characters.

Sunday, April 6, 2008

DW III Updates April 6

Some updates for my entry. I might be able to finish the ZBrush tonight so hopefully, I can start texturing tomorrow. I'm still not quite happy with the face but I'll go with it for now.