Work-in-Progress

Wednesday, September 24, 2008

[WIP] - Project Dean

Just brainstorming ideas for new project. This is mainly for practice that I started today but if I like how it turns out, I could make it into a new project.

Thursday, September 4, 2008

Cat Archer

New small project I've been working for 2 days (concept - 3D sketch). It's another practice before I jump onto bigger project.

Concept Art



3D Sketch



Game Model

The model is over 1500 but it's not optimized yet. Hopefully, I can bring it down to 1500.


Update WIP September 8

I managed to work on this model more. I optimized the model again and managed to bring the polycount down below 1,500 triangles.



Update - September 9

Updated the texture. I blocked in most of the textures.



Last Update - September 10

Model rigged and posed. I also tweak the mesh and texture based on some comments.



Time lapsed: 5 days

Thursday, August 28, 2008

[Progress] - Psylocke from 3D Sketch to Present State

I've been working on the model on and off. Sometimes I do have time to work on it whole day but sometimes something important comes up (e.g. art test, interview, family matters, etc.) and I have no choice to hold the project back.

Aug 4 -5 - 3D Sketch Done (2 days)

Basically, I need to lock down the proportion and get a better picture of how my concept art will translate into 3D.


Aug 9 - Blocking-in

I started to blocking in body parts in ZBrush.


Aug 14 - More Blocking-in & Boots sculpted



Aug 20 - Hands Sculpted

I decided to give her different type of glove to break the silhouette a little bit. Also, I tweaked her proportion a bit based on some comments I got.


Aug 25 - Blocking-in the Corset



Aug 27 - Sculpt Nearly Done

I still need to refine her head and sculpt the hairlines (maybe refine other areas too). Next step is to create the low-poly version of her and texture.


Aug 28 - Hairlines Sculpted

Just some quick update on the hair and more tweaking on the proportion.


Total time logged in (12 hours = 1 day):
7 days & 9 hours roughly

Thursday, August 14, 2008

[WIP] - Psylocke updates Aug 15


Daily update as promised. Although I only managed to work on the hand/glove. Hopefully, I can have more stuffs done tomorrow.

Time logged in (12 hours = 1 day)
6 Days roughly (Concept -> 3D Sketch -> present)

Saturday, August 9, 2008

[WIP] - Psylocke Head Aug 9

I just started blocking the proportion for the head. I haven't spent a lot of time on it so there are still a lot of things to clean up.


Time logged in

4 Days + 3 hours

Monday, August 4, 2008

[WIP] - Psylocke 3D Sketch

New project
Latest update (Aug7):

Older version


Time logged in:
4 Days (Concept -> 3D Sketch)

Tuesday, July 22, 2008

[Update] - Show Reel with music

[IMPORTANT NOTE]: I will no longer use this page as my main page. Please click HERE to view my new page. I'll be using this page to post my work-in-progress. I'm still working on my main website (.com).

Here's the latest version of my modeling Reel. I added another model and made some adjustments based on the comments that I got.

Click HERE to see the full resolution (720x405)
Click HERE to see the HD version (1280x720) - 105 MB

Please view my other works too (HD version)
Preview


Specifications:
Cigar & Trigger (horses)
Polycount: 9,500 Quads
Maps: 2048x2048 Diffuse, Specular and Normal

Thorny Devil
Polycount: 11,824 Triangles (with teeth and mouthbag)
Maps: 2x1024x1024 Diffuse
2x1024x1024 Specular
2x1024x1024 Normal

Conjurer
Polycount: 7,996 Triangles (full body)
2,048x2,048 Diffuse, Normal and Specular

Sunday, July 13, 2008

3D artworks slideshow

I've compiled some of my 3D artworks that I've done, including some works I did for Need for Speed: Pro Street. Enjoy!

Wednesday, June 18, 2008

[Portfolio] - Thorny Devil Page 1

Here's my portfolio of my thorny devil character. I'll post more pages of him later.

Tuesday, June 17, 2008

[Portfolio] - Horse Statue Breakdowns

As promised. A video clip of the turnaround will be available soon.