This is where you can view all my work-in-progress and all the projects that I've been working on. Please click on the image to view the full-resolution. Enjoy!
Wednesday, September 24, 2008
[WIP] - Project Dean
Just brainstorming ideas for new project. This is mainly for practice that I started today but if I like how it turns out, I could make it into a new project.
Thursday, September 4, 2008
Cat Archer
New small project I've been working for 2 days (concept - 3D sketch). It's another practice before I jump onto bigger project.
Concept Art

3D Sketch

Game Model
The model is over 1500 but it's not optimized yet. Hopefully, I can bring it down to 1500.

Update WIP September 8
I managed to work on this model more. I optimized the model again and managed to bring the polycount down below 1,500 triangles.


Update - September 9
Updated the texture. I blocked in most of the textures.

Last Update - September 10
Model rigged and posed. I also tweak the mesh and texture based on some comments.

Time lapsed: 5 days
Concept Art
3D Sketch
Game Model
The model is over 1500 but it's not optimized yet. Hopefully, I can bring it down to 1500.
Update WIP September 8
I managed to work on this model more. I optimized the model again and managed to bring the polycount down below 1,500 triangles.
Update - September 9
Updated the texture. I blocked in most of the textures.
Last Update - September 10
Model rigged and posed. I also tweak the mesh and texture based on some comments.
Time lapsed: 5 days
Thursday, August 28, 2008
[Progress] - Psylocke from 3D Sketch to Present State
I've been working on the model on and off. Sometimes I do have time to work on it whole day but sometimes something important comes up (e.g. art test, interview, family matters, etc.) and I have no choice to hold the project back.
Aug 4 -5 - 3D Sketch Done (2 days)
Basically, I need to lock down the proportion and get a better picture of how my concept art will translate into 3D.

Aug 9 - Blocking-in
I started to blocking in body parts in ZBrush.

Aug 14 - More Blocking-in & Boots sculpted

Aug 20 - Hands Sculpted
I decided to give her different type of glove to break the silhouette a little bit. Also, I tweaked her proportion a bit based on some comments I got.

Aug 25 - Blocking-in the Corset

Aug 27 - Sculpt Nearly Done
I still need to refine her head and sculpt the hairlines (maybe refine other areas too). Next step is to create the low-poly version of her and texture.


Aug 28 - Hairlines Sculpted
Just some quick update on the hair and more tweaking on the proportion.


Total time logged in (12 hours = 1 day):
7 days & 9 hours roughly
Aug 4 -5 - 3D Sketch Done (2 days)
Basically, I need to lock down the proportion and get a better picture of how my concept art will translate into 3D.
Aug 9 - Blocking-in
I started to blocking in body parts in ZBrush.
Aug 14 - More Blocking-in & Boots sculpted
Aug 20 - Hands Sculpted
I decided to give her different type of glove to break the silhouette a little bit. Also, I tweaked her proportion a bit based on some comments I got.
Aug 25 - Blocking-in the Corset
Aug 27 - Sculpt Nearly Done
I still need to refine her head and sculpt the hairlines (maybe refine other areas too). Next step is to create the low-poly version of her and texture.
Aug 28 - Hairlines Sculpted
Just some quick update on the hair and more tweaking on the proportion.
Total time logged in (12 hours = 1 day):
7 days & 9 hours roughly
Thursday, August 14, 2008
[WIP] - Psylocke updates Aug 15
Saturday, August 9, 2008
[WIP] - Psylocke Head Aug 9
Monday, August 4, 2008
Tuesday, July 22, 2008
[Update] - Show Reel with music
[IMPORTANT NOTE]: I will no longer use this page as my main page. Please click HERE to view my new page. I'll be using this page to post my work-in-progress. I'm still working on my main website (.com).
Here's the latest version of my modeling Reel. I added another model and made some adjustments based on the comments that I got.
Click HERE to see the full resolution (720x405)
Click HERE to see the HD version (1280x720) - 105 MB
Please view my other works too (HD version)
Specifications:
Cigar & Trigger (horses)
Polycount: 9,500 Quads
Maps: 2048x2048 Diffuse, Specular and Normal
Thorny Devil
Polycount: 11,824 Triangles (with teeth and mouthbag)
Maps: 2x1024x1024 Diffuse
2x1024x1024 Specular
2x1024x1024 Normal
Conjurer
Polycount: 7,996 Triangles (full body)
2,048x2,048 Diffuse, Normal and Specular
Here's the latest version of my modeling Reel. I added another model and made some adjustments based on the comments that I got.
Click HERE to see the full resolution (720x405)
Click HERE to see the HD version (1280x720) - 105 MB
Please view my other works too (HD version)
- Compilation of my other 3D artworks - (1280x720)
- Compilation of my 2D artworks - (1280x720)
Specifications:
Cigar & Trigger (horses)
Polycount: 9,500 Quads
Maps: 2048x2048 Diffuse, Specular and Normal
Thorny Devil
Polycount: 11,824 Triangles (with teeth and mouthbag)
Maps: 2x1024x1024 Diffuse
2x1024x1024 Specular
2x1024x1024 Normal
Conjurer
Polycount: 7,996 Triangles (full body)
2,048x2,048 Diffuse, Normal and Specular
Sunday, July 13, 2008
3D artworks slideshow
I've compiled some of my 3D artworks that I've done, including some works I did for Need for Speed: Pro Street. Enjoy!
Wednesday, June 18, 2008
Tuesday, June 17, 2008
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