Work-in-Progress

Thursday, September 4, 2008

Cat Archer

New small project I've been working for 2 days (concept - 3D sketch). It's another practice before I jump onto bigger project.

Concept Art



3D Sketch



Game Model

The model is over 1500 but it's not optimized yet. Hopefully, I can bring it down to 1500.


Update WIP September 8

I managed to work on this model more. I optimized the model again and managed to bring the polycount down below 1,500 triangles.



Update - September 9

Updated the texture. I blocked in most of the textures.



Last Update - September 10

Model rigged and posed. I also tweak the mesh and texture based on some comments.



Time lapsed: 5 days

Thursday, August 28, 2008

[Progress] - Psylocke from 3D Sketch to Present State

I've been working on the model on and off. Sometimes I do have time to work on it whole day but sometimes something important comes up (e.g. art test, interview, family matters, etc.) and I have no choice to hold the project back.

Aug 4 -5 - 3D Sketch Done (2 days)

Basically, I need to lock down the proportion and get a better picture of how my concept art will translate into 3D.


Aug 9 - Blocking-in

I started to blocking in body parts in ZBrush.


Aug 14 - More Blocking-in & Boots sculpted



Aug 20 - Hands Sculpted

I decided to give her different type of glove to break the silhouette a little bit. Also, I tweaked her proportion a bit based on some comments I got.


Aug 25 - Blocking-in the Corset



Aug 27 - Sculpt Nearly Done

I still need to refine her head and sculpt the hairlines (maybe refine other areas too). Next step is to create the low-poly version of her and texture.


Aug 28 - Hairlines Sculpted

Just some quick update on the hair and more tweaking on the proportion.


Total time logged in (12 hours = 1 day):
7 days & 9 hours roughly

Thursday, August 14, 2008

[WIP] - Psylocke updates Aug 15


Daily update as promised. Although I only managed to work on the hand/glove. Hopefully, I can have more stuffs done tomorrow.

Time logged in (12 hours = 1 day)
6 Days roughly (Concept -> 3D Sketch -> present)

Saturday, August 9, 2008

[WIP] - Psylocke Head Aug 9

I just started blocking the proportion for the head. I haven't spent a lot of time on it so there are still a lot of things to clean up.


Time logged in

4 Days + 3 hours

Monday, August 4, 2008

[WIP] - Psylocke 3D Sketch

New project
Latest update (Aug7):

Older version


Time logged in:
4 Days (Concept -> 3D Sketch)

Tuesday, July 22, 2008

[Update] - Show Reel with music

[IMPORTANT NOTE]: I will no longer use this page as my main page. Please click HERE to view my new page. I'll be using this page to post my work-in-progress. I'm still working on my main website (.com).

Here's the latest version of my modeling Reel. I added another model and made some adjustments based on the comments that I got.

Click HERE to see the full resolution (720x405)
Click HERE to see the HD version (1280x720) - 105 MB

Please view my other works too (HD version)
Preview


Specifications:
Cigar & Trigger (horses)
Polycount: 9,500 Quads
Maps: 2048x2048 Diffuse, Specular and Normal

Thorny Devil
Polycount: 11,824 Triangles (with teeth and mouthbag)
Maps: 2x1024x1024 Diffuse
2x1024x1024 Specular
2x1024x1024 Normal

Conjurer
Polycount: 7,996 Triangles (full body)
2,048x2,048 Diffuse, Normal and Specular

Sunday, July 13, 2008

3D artworks slideshow

I've compiled some of my 3D artworks that I've done, including some works I did for Need for Speed: Pro Street. Enjoy!

Wednesday, June 18, 2008

[Portfolio] - Thorny Devil Page 1

Here's my portfolio of my thorny devil character. I'll post more pages of him later.

Tuesday, June 17, 2008

[Portfolio] - Horse Statue Breakdowns

As promised. A video clip of the turnaround will be available soon.

Wednesday, June 11, 2008

Updates on the horse statue

It's been slow progress but nonetheless, it's finally rendered (I even named them). I'll post more breakdowns and shots soon.